3D Character Artist, General Artist, Level and Enviroment Designers
Important: Please Note this is a position with potential rev-share
Looking for An Environment Artist and Level Designer to help us finish Wolf of the Desert!
We're a team of students and juniors creating Wolf of the desert and we're looking for collaborating environment artists and level designers to help finish the games demo for mid-November 2025!
For Info on the Current assets and art style please refer to: https://ajinteractive.itch.io/wolfofthedesert
(Steam Page will be available shortly)
A Qualified Candidate will have:
• Industry Knowledge: Understanding of stealth game level design, Unreal Engine, Blender 3d and any other applications to help speed up the process!
• Environment and level design Portfolio: Having a portfolio showcasing the ability to create interior levels that immerse the player in the experience is key
• Skills: Level Design, Environment Design, Character Modeling, 3D Modeling, Lighting, Texturing, Basic Sculpting and Animating, Using Premade assets and modifying them as needed, prototyping/ grey boxing levels and turning them into fully fledged environments.
• Creativity: Being able to look at currently made levels in similar games and adding unique twists to the levels AND being able to use premade assets to speed up workflows
• Communication: Strong writing, presentation, and teamwork skills, communicating on time. a written documentation of hours worked each week + screenshots of work done
• Tools: Familiarity with Unreal Engine 5, Blender ( or a similar dcc software), Substance Designer or Alternative, Maya is a plus
• Experience: Prior work in game studios on a shipped game is a big plus.
Job Types: Part-time, Temporary
Pay: $1.00 per year
Work Location: Remote
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