Compiler Deep Learning Engineer
Job Description:
• Develop debugger support in an MLIR-based compiler stack to support debugging novel GPU programming paradigms
• Enable debugger support in various programming languages and domain-specific languages (DSLs) targeting NVIDIA GPUs
• Work with other internal compiler and developer tools teams to ensure seamless debugging experiences across the NVIDIA software and developer tooling stack
• Collaborate closely with research, libraries, and product teams at NVIDIA to identify debugger features that can effectively improve developer productivity and efficiency
Requirements:
• Bachelors, Masters or Ph.D. in Computer Science, Computer Engineering, or a related field (or equivalent experience)
• 4+ years of relevant work or research experience in compiler development, debugging tools, or related areas
• Strong C/C++ programming and software design skills, including debugging, performance analysis, and test design
• Ability to work independently, define project goals and scope, and lead your own development effort
• Excellent communication and collaboration skills, with a passion for working in dynamic, cross-functional teams
• Strong track record in MLIR compiler engineering, with deep knowledge of compiler internals and optimizer/code generation pipelines
• Experience building debugger support for programming languages or DSLs, especially those targeting GPUs
• Technical understanding of debugging formats such as DWARF
• Knowledge of CPU and/or GPU architecture
• CUDA or OpenCL programming experience
• Experience with the following technologies: MLIR, LLVM, XLA, TVM, deep learning models and algorithms, and deep learning framework design
Benefits:
• equity
• benefits
Apply tot his job
Apply To this Job