Sr. Mobile Game Designer Japan
## Responsibilities. What you’ll do:
Establish process for design and integration of new game levels and live game events with compelling visual narrative, cutscenes and engaging minigames, events and quests
Collaborate with the Creative, Art, Design and UI teams to develop concepts and storyboards for game levels and events utilizing visual narrative design techniques
Expert ability and understanding of how to show story progression through mechanics/gameplay
Design, document, and communicate game mechanics, rules, and systems, ensuring clarity and alignment with the project's vision
Prototype and iterate on gameplay ideas, gathering feedback from stakeholders and conducting playtests to refine and improve the player experience
Experience with designing 3D environments, animations and cinematics, to design and innovate compelling visual narratives for our mobile games
Will assemble a wide assortment of assets (models, characters, animations, VFX, Audio, Gameplay, Narrative and more) in the Unity engine
Collaborate with Production to establish and maintain a content pipeline during pre production, production and live game against goals
Ensure implementation of features are built according to design specs and creative quality
## Requirements. Who you are and what you’ve done:
5+ years of experience working in the video games industry
Demonstrated ability to design engaging premises and visual narratives for game mechanics, levels, quests, minigames and events, including but not limited to optimizing level flow, pacing, visual storytelling, character animations, PvP experience, etc.
Expert understanding of how to show story progression through mechanics/gameplay.
Strong knowledge of 3D environments, animations and cinematics and innovate compelling visual narratives for our mobile games
Experience using Unity to build/create 3D game scenes, levels and environments
Design, implement, and iterate on design problems relating to things like game mechanics, rewards, game modes, ranked systems, monetization, and/or social systems.
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