Unity 3D Character Animator, Rigging, IK, Technical Animation
Job Description:
• Deliver a short, camera-facing interaction broken into three animation clips: Waiting Idle, Welcome Gesture, Self-Introduction Gesture
• Provide two distinct idle animations: Idle A (Listening), Idle B (Excited Talking)
• Make minor adjustments to mesh, skinning, or rig only if required for clean animation
• Ensure each idle loops cleanly and feels natural
Requirements:
• Solid experience with 3D character animation (realistic, performance-driven)
• Proficiency in 3ds Max Biped rigs (or clearly explain an alternative workflow)
• Experience with clean looping animations and smooth blending
• Ability to execute upper-body animation that layers cleanly over idles
• Skilled in Unity animation setup (Animator Controller, clip setup, basic state transitions)
• Organized delivery with clear naming conventions
• Nice to have: Mocap capabilities, cleanup, and enhancement; IK-assisted animation workflows
Benefits:
• Character animation samples (not environment-only work)
• Brief explanation of your Unity animation workflow
• Properly configured clips (looping, root motion as appropriate)
• Import and set up all animations in Unity Animator Controller with basic states and transitions
• Clean, usable setup ready for in-project testing
• Unity scene or package demonstrating working animation setup
• Consistent, descriptive naming convention
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